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Rise Of The Tomb Raider Cards

Cards are used in Expedition mode

First and foremost; cards do not practise anything, throughout the unmarried player game. They are used to add conditions to the expedition game manner, which in modifies the multiplier applied to your end score.

To explore this feature, select "Expeditions" from the main menu. Afterward selecting the style and challenges to apply to the expedition, you are given the opportunity to add cards, before starting the game.

Well-nigh of it is self explanatory; however, I will yet go through an example, just to cover all the bases.

An case from the guys at eurogamer

An example of a hand of 5 cards, with a net value of +500%, sourced from http://www.eurogamer.net/articles/2015-10-08-rise-of-the-tomb-raider-microtransactions-detailed

For case, the higher up screenshot shows a manus of 5 cards. Each card has a multiplier of +100%, and if the user completes the expedition, they will receive some otherane 5x multiplier to their score. Hither are the 5 cards, in more detail:

One life to live - Dying ends the replay immediately.
Grip - Hold 10 to hang from ledges.
First Assist - Health regeneration is disabled. Utilise bandages to heal.
Armor-Plated - Enemies accept double their base armor force.
Prize Fighter - Deal more than melee harm, but drain when damaged by melee attacks

Understanding the Values

The cards each take three split values, detailed at the top of the card. This helps ascertain the cyberspace value and benefits of using the card.

Sell Value

This tells you how much the carte will sell for, if y'all determine to cash it back in for more credits. Useful if y'all do not intend to use a card, as y'all tin can effectively recycle unwanted cards towards potentially better cards.

Star Rating

This tells yous the quality of the carte, in terms of utilize. For example, about of the instance cards are depression quality, and have a rating of 1 or ii stars. The grip carte du jour has a high quality rating of 4 stars. It is fairly easy to meet why; Not only does the carte give the player an actress power, simply it does not announced to hinder the histrion, compared to the other cards. Furthermore, it notwithstanding provides the same betoken modifier. Yous will also detect that its sell value is much higher.

Multiplier

This is what you will be paying attention to, a majority of the time. This value volition tell you how much of a points bonus the card will requite. Assuming you are trying for a high score, your best strategy is to raise this number upward as high as possible, given your available cards. This is often2 too an indication of the difficulty the card may add to the game, in offset of the extra points.

1While unrelated to the context of the question, in that location are other modifiers that can be applied before the card selection screen, that will as well add to your multiplier. For case, adding challenges, and selecting harder levels of difficulty.
2Non always the case; The grip menu is of much higher value, every bit it gives the same bonus, without the rise in difficulty. Other modifiers to difficulty may be 'non events', due to personal strategy; for example, just having one life may non be an effect if you lot can smash through the trek on your chosen level of difficulty, and any disadvantage in melee fighting may be circumnavigated by taking the stealth arroyo.

Source: https://gaming.stackexchange.com/questions/261672/what-are-cards-and-how-do-they-work

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